
I work as a research engineer at Linköping University with focus on development of applications for research projects, and on research investigation and experimentation. This involves a variety of work areas such as interactive 2D and 3D application development, image processing, 3D-reconstruction and super computing.
Projects

SimStad
2022 — 2026
An urban planning platform and digital twin using AI to visualize city data for maintenance, simulation, and public outreach.

Havets näringsväv
2020 — 2023
An interactive visualization of the Weddell Sea food web using Unreal Engine to explore Antarctic biodiversity and ecosystem fragility.
UTM City
2016 — ongoing
Increase our understanding of unmanned traffic in cities, a future situation, and to explore new concepts for understanding and controlling traffic.