https://liu.se/-/media/employeeimages/46/employee_image_erisu46.jpeg

Technology Manager, Head of Unit

Erik Sundén

Kungsgatan 54, Room G406, Norrköping

Head of Unit of Applied Visualization, Technology Manager at Norrköping Visualization Center C, and researcher/developer in immersive and interactive visualization.

Background

As a Unit Head of Applied Visualization @ LIU he manages a group of research engineers that together form the foundation work for many research and production projects within MIT/LIU/Visualization Center C.

As a Technology Manager at Norrköping Visualization Center C, Erik Sundén has overall responsibility for the installation, operation and maintenance of the technical infrastructure in the visualization environments, especially the dome theater and other environments focusing on virtual reality in the center. He is responsible for the C-Tech group, which consists of technical engineers and researchers who, among other things, conducts on-call technical support for the center.

Erik is also an active developer on most projects using the environments, and manages/engages in the development of open-source tools to make it easier for anyone to use the technologically advanced environments, with primary focus on real-time applications. He conducts various productions and research projects in the field of immersive visualization, with the aim of lifting the center's range of applications and enhance the inspiration of visualization and science for the center's visitors.

Erik has a M.S. degree in Media Technology from Linköping University since 2010.

Google Scholar

Projects

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Wisdome

2017ongoing

Wisdome is a collaboration between five leading science centers in Sweden—Visualizationcenter C in Norrköping, Universeum in Gothenburg, Tekniska museet in Stockholm, Malmö Museum, and Curiosum in Umeå—initiated with support from a centennial donation by the Knut and Alice Wallenberg Foundation.

https://c-toolbox.github.io/C-Play/assets/CPlay-in-dome-2.jpg?format=2500w

C-Play : Immersive Media Player

2021ongoing

C-Play is a video/media player developed for cluster environments where you need multiple computers and/or displays to run your content on. It support media that is stereoscopic, fulldome/fisheye, 360 and can be of multiple image or video formats. Even PDF, NDI and other general streams are supported, such that you can make an immersive presentation easily.

https://liu.se/dfsmedia/dd35e243dfb7406993c1815aaf88a675/55516-50063/exploranation-infor-invigning-2022-03-21-tb-dsg5927

Wadströms Exploranation Laboratory

2021ongoing

The lab is on the top floor of the Visualization Center C, and is part of Linköping University. LiU researchers in fields such as climate, environment and sociology joined forces with visualisation researchers, to create completely new opportunities to understand and explore the world around us.

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Getinge Dome Production

20232023

The Getinge dome production was a collaboration between Linköping University and Getinge, a Swedish company that provides technical solutions and products to hospitals and life science institutions. The goal of the project was to create dome movies that featured three different upcoming Getinge products, for an internal launch event that Getinge hosted in Gothenburg in September 2023.

Publications

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Exploring and Explaining Climate Change: Exploranation as a Visualization Pedagogy for Societal Action

L. Besançon, K. Schönborn, E. Sundén, Y. He, S. Rising, P. Westerdahl, P. Ljung, J. Wideström, C. Hansen, A. Ynnerman, I. Hotz, T. Ropinski

VIS4GOOD, a workshop on Visualization for Social Good, part of IEEE VIS, 2022

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Inviwo — A Visualization System with Usage Abstraction Levels

D. Jönsson, P. Steneteg, E. Sundén, R. Englund, S. Kottravel, M. Falk, A. Ynnerman, I. Hotz, T. Ropinski

IEEE Transactions on Visualization and Computer Graphics, 2019

doi:10.1109/TVCG.2019.2920639

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Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites

E. Sundén, I. Lungren, A. Ynnerman

Eurographics Workshop on Graphics and Cultural Heritage, 2017

doi:10.2312/gch.20171300

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Efficient volume illumination with multiple light sources through selective light updates

E.Sundén, T.Ropinski

IEEE Pacific Visualization Symposium (PacificVis), 2015

doi:10.1109/PACIFICVIS.2015.7156382

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Inviwo - An extensible, multi-purpose visualization framework

E. Sundén, P. Steneteg, S. Kottravel, D. Jönsson, R. Englund, M. Falk, T. Ropinski

IEEE Scientific Visualization Conference, 2015

doi:10.1109/SciVis.2015.7429514

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Multimodal Volume Illumination

E. Sundén, S. Kottravel, T. Ropinski

Computer Graphics Forum, 2015

doi:10.1016/j.cag.2015.05.004

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Hybrid Data Visualization Based On Depth Complexity Histogram Analysis

S. Lindholm, M. Falk, E. Sundén, A. Bock, A. Ynnerman, T. Ropinski

Computer Graphics Forum, 2015

doi:10.1111/cgf.12460

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Interaction Techniques as a Communication Channel when Presenting 3D Visualizations

E. Sundén, A. Bock, D. Jönsson, A. Ynnerman, T. Ropinski

IEEE VIS International Workshop on 3DVis, 2014

doi:10.1109/3DVis.2014.7160102

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A Survey of Volumetric Illumination Techniques for Interactive Volume Rendering

D. Jönsson, E. Sundén, A. Ynnerman, T. Ropinski

Computer Graphics Forum, 2014

doi:10.1111/cgf.12460

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Interactive Volume Rendering with Volumetric Illumination

D. Jönsson, E. Sundén, A. Ynnerman, T. Ropinski

Eurographics 2012 - State of the Art Reports, 2012

doi:10.2312/conf/EG2012/stars/053-074

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Coherency-Based Curve Compression for High-Order Finite Element Model Visualization

A. Bock, E. Sundén, L. Bingchen, B. Wuensche, T. Ropinski

IEEE Transactions on Visualization and Computer Graphics, 2012

doi:10.1109/TVCG.2012.206

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Image Plane Sweep Volume Illumination

E. Sundén, A. Ynnerman, T. Ropinski

IEEE Transactions on Visualization and Computer Graphics, 2011

doi:10.1109/TVCG.2011.211