Ping
A ping is a lightweight message used to verify that Unreal is responsive and connected. It is typically sent on a timer or during idle periods to ensure the connection remains active.
Pings are sent using PingRequest. Unreal responds with PingResponse.
PingRequest
Sends a ping to Unreal.
Example request:
{
"type": "PingRequest"
}
PingResponse
Returned by Unreal in response to a PingRequest.
Example response:
{
"type": "PingResponse"
}


